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MTA:Eir is an alternative multi-player modification to the MTA:BLUE core series. It is under development since August 2011 by midnightStar/TheGTA (Martin Turski). It started off with the first stable version of MTA:BLUE 1.2 and its netcode was later updated to MTA r3566 1.3 unstable. It aims to enrichen the MTA core with functionality, purpose and stability. It has been inspired by the limitations set forth by the current MTA:BLUE system. He wants to fulfill his dream: a perfect MTA:SA experience, for gamers and modders.Team members: midnightStar, Remi-X, GodFather, GhostRider, WafamdeIRC channel: irc.multitheftauto.com #mta.recoreSVN:Concept art:Bugtracker:Livestreams.
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Contents.Important Related Links MTA:Eir.A Personal StoryPrior to MTA:Eir development TheGTA has been active in the MTA community as scripter and (rarely) server host. He had developed his own gamemode which featured ped synchronization, an account system, spawn management, pickup management and vehicle spawns. He is the creator of the, and resources. As a hobby, he has been working on several utilities: pathfinding, GUI environments, shaders, Lua script processors, GTAIII map converter (Scene2Res). In these projects he studied the concept of MTA. Using resedit he had hosted a scripting server where he inspired people with scripting ideas and taught them Lua. After that he moved on to total-conversion-oriented modding: he converted multiple GTAIII maps (Liberty City, Vice City, Gostown, GrandCarma, Anderius, Mushroomia, Myriad Isles.).
This download was checked by our built-in antivirus and was rated as virus free. Also the program is known as 'MTASA'. MTA:SA lies within Games, more precisely Utilities. The common filename for the program's installer is Multi Theft Auto.exe. The actual developer of the free software is Multi Theft Auto. The most popular versions of the MTA:SA.
After many hours of investigation on model loading and replacement he figured that MTA required an engine interaction overhaul.Equipped with the knowledge about the MTA system, he began studying the source code. He concluded that gamesa merely was a drop-in functionality hook for expansion in the deathmatch module. It did not have proper managers for its own, for GTA:SA objects. Inside of deathmatch he has seen code which would be better placed inside gamesa due to its game engine nature (player input management, dff/txd/col classes.). Classes were cast virtual the same way as they were in gamesa resulting in unnecessary leaks of internal logic.
Dozens of assertions were placed to check for NULL pointers although the documentation of said functions did not allow NULL pointers as arguments. The message to new developers was as if you did not have to inspect how MTA worked; just paste in your code, screw it with a wrench and expect the team to keep compatibility. When he found out about 'cvars' in the MTA console he was excited: from Savage he knew them as dynamic variables which the user could play around with in a command-line language.
Upon closer research he did not find the command-line language he hoped for. He saw classes written with static functions although they could have aswell been namespaces. He found namespaces to be an easier development method. He saw that MTA codebase consisted of many copy-pasted codelines, primarily between client and server. He wondered about code quality via environment specialization.TheGTA disliked the management of the codebase. To fix it he knew that he had to create a fork: an independent codebase where he could do changes without MTA team approval.
At the end of his mission he aims to merge the MTA:BLUE and MTA:Eir projects together to create the best MTA experience.Project aspirations and targets. Restructure the gamesa layer to be game-engine like. Move input management code into gamesa (deathmatch:CClientPad should not be handling it).
Hello I'm Here to Share My Resource Script That Replaces And Car Model On MTA SA For Your Server!1st: Download My Resource From:2nd: Download the Files That you would like to replace. Ferrari Enzo which will replace the Turismo.Download Models from:3rd: Rename The Files you downloaded from thegtaplace.com to the name of the car you want to replace.4th: Open my recource zip file and delete the 'test.txd' and 'test.dff'.5th: Import the two you downloaded from thegtaplace.com.6th: Open the 'meta.xml' file in my rescource zip file.
And change 'test.txd' and 'test.dff' text to the file names that you downloaded form thegtaplace.com and added into the zip file. Close and save.7th: Now Open 'script.lua' from My Rescoucre file and change the 'test.txd' and 'test.dff' text to the file names that you downloaded form thegtaplace.com and then change the numbers '425' to the vihecle ID that you are replaceing.
All Vehicle ID's found at:.8th: Save and add my resource to your server resource folder then in console Type 'refresh' then type 'start ReplaceModel'.Your done.